Rules For Flag Football

General Rules

Sign Up Guidelines and Fees:

Player Rosters

 

Levels of Competition:

Division 1- Premier division for teams with exceptional skills. College and former Professional football players allowed in this league.

Division 2- Recreational division for the average fan of the game that has not necessarily played organized football.

Division 1- Premier division for the most advanced players and teams. High School football players must play in this league.

Division 2- For recreational players and beginners that have not necessarily played in organized football.

Equipment:

Game Schedule & Make-Up Games:

Forfeitures:
A team forfeiting a game during any one session will be subject to the following fines:

First Forfeit- $20 fine

Second Forfeit- $40 fine

Third Forfeit- Termination of team participation from the session and the loss of any re-registration priority.

Fines for forfeitures must be paid prior to a team continuing the session schedule. A forfeiture will be incurred if a team has failed to field the minimum number of players within ten minutes from the start of the game clock. Teams incurring forfeitures during a session shall not be eligible for registration discount in the following session.

Any team no show will result in a 6-0 victory for opposing team and no rescheduled game will be given.

Sportsmanship:

Referees:

Fighting Policy:

·         A $100 bond will be required from any team involved in an altercation where more than one player is involved in a fight. Should a bond be placed against a team, the bond must be paid prior to the team's next game, or that game will be forfeited. The terms of the bond will be given in writing to the team. Should the team fail to adhere to the terms, the bond will be forfeited to the arena and the team's participation will be terminated. If the team adheres to the terms of the bond, then the team will receive the $100 bond at the end of the session.

·         It is the responsibility of each player and the player's team representative to be aware of the total status of their player's infractions. Failure to comply may result in further disciplinary measures which may include suspension of the coach/rep. and forfeiture of games in which that player participated.

Protest:

Awards:


 

FLAG FOOTBALL RULE BOOK


Note: The Rules below are either substituted for, or supplemental to NCAA rules. All NCAA rules apply to any situation not mentioned.

SIZE

BOARDS AND MARKINGS-1st DOWN LINES

ENDZONES

 

 THE GAME

LENGTH OF GAME

COIN TOSS

MINIMUM PLAYERS

TEAM CAPTAINS

KICKOFF

 

 SCRIMMAGE

ADVANCING THE BALL

FIELD GOALS-CAN ACT AS PUNTS

 

 RUNNING CLOCK

TIME OUTS

DELAYING THE GAME

 

 LEGAL KICKS

FIELD GOALS and POINT AFTER TOUCHDOWNS

FAIR CATCHES

LEGAL FORWARD PASS

OFFENSIVE SCRIMMAGE FORMATIONS

DEFENSIVE SCRIMMAGE FORMATIONS

 

FLAG REMOVAL

CAPTURE

AFTER A SCORE

FLAG GUARDING

ILLEGAL CONTACT

NO FUMBLES

POINTS

TOUCHDOWN

POINT AFTER TOUCHDOWNS

SAFETY

 

 SUBSTITUTIONS: ENTRY

SUBSTITUTIONS: RE-ENTRY

READY FOR PLAY

 

PASS INTERFERENCE

 

UNSPORTSMANLIKE CONDUCT

DISQUALIFIED OR EJECTED PLAYERS

DELAY OF GAME OR UNSPORTSMANLIKE CONDUCT

PERSONAL FOULS and PROHIBITED ACTS

PROCEDURE AFTER A FOUL

FOULS BY BOTH TEAMS

FOUL BETWEEN DOWNS

BLOCKING FOULS

MULTIPLE FOULS

SCRIMMAGE FOULS

SUMMARY OF PENALTIES

5 YARDS

10 YARDS

SPOT OF FOUL

FORFEITURE OF GAME

 

GLOSSARY

BACK Any player who is legally behind that line when the ball is snapped.

BACKFIELD LINE To be legally in the backfield a Team A player's head must not break the plane of the line drawn through the waistline of the nearest Team A player (except snapper) on the line of scrimmage.

BACKWARD PASS A live ball thrown toward or parallel to the passer's end line. A pass continues to be a pass until it is caught or strikes the ground. A backward pass that hits the ground is ruled the same as a fumble, dead at the spot where it hits the ground.

BALL CARRIER Player in possession of a live ball.

BALL READY FOR PLAY If time is in, a dead ball is ready for play when the Referee sounds the whistle and signals "ready for play". If time is out, a dead ball is ready for play when the Referee sounds the whistle and signals either "start the clock" or "ball ready for play".

BATTING Intentionally striking the ball with a hand or arm, or in other than a legal kick, with the leg or knee.

BETWEEN DOWNS Interval during which the ball is dead.

CATCH Act of establishing player possession of a live ball in flight. If a player attempts a catch while in the air, the ball MUST be in control when the player returns to the ground inbound.

CENTER Player who snaps the ball.

CLIPPING Running or diving into the back of an opponent; or Throwing or dropping the body across the back of the leg(s) of an opponent; or Pushing an opponent in the back

DEAD BALL A ball not in play.

DEAD BALL FOUL Point at which the ball last became dead.

DEFENSIVE TEAM Opposing Team.

DEFLAGGING Legal removal of a flag from an opponent in possession of the ball. Pushing, striking, holding, slapping or tripping is not permitted.

DISQUALIFIED PLAYER Player who becomes ineligible from further participation in the game.

DOWN Unit of the game which starts after the ball is ready for play, with a snap or a free kick and ends when the ball becomes dead.

EJECTED PLAYER Player who becomes ineligible from further participation in the game.

ENCROACHMENT The position of a player, except the snapper, any part of whose person is beyond their scrimmage line or their restraining line when the ball is about to be played.

ENFORCEMENT SPOT Point from which the penalty for a foul is enforced.

FAIR CATCH Catch of a free kick or scrimmage kick, which is beyond the neutral zone and between the goal line, by a player of the receiving team, who has signaled intention by extending one arm above his head and waving it from side to side more than once.

FORWARD PASS A live ball thrown towards the opponents goal line. A pass continues to be a pass until it is caught or strikes the ground. Only one forward pass per down.

FOUL Rule infraction for which a penalty is prescribed.

FREE KICK Kick made under restrictions which prohibit either team from advancing beyond established restraining lines until the ball is kicked. (e.g., kickoff after a safety or kickoff after a scoring play)

FUMBLE Loss of player possession other than by handing off, passing or kicking the ball. A fumble which hits the ground is immediately considered dead.

GOAL LINE A vertical plane separating an end zone from the field of play.

HANDING THE BALL Transferring player possession of the ball from one teammate to another without passing or kicking it.

HUDDLE Two or more offensive players grouped together after the ball is ready for play and before assuming scrimmage formation prior to the snap.

HURDLING An attempt by a runner who has both feet or both knees foremost, to jump over a player on the scrimmage line or a similar jump over an opponent who is on his feet at any place.

INBOUND SPOT The intersection of the nearer inbound line and the yard line passing through the dead ball spot.

INTERCEPTION Catch of an opponent's pass or fumble before it hits the ground. If a player attempts an interception while in the air, the ball MUST be in control when the player returns to the ground inbound.

KICKER Any player who makes a kick. The kicker is a runner until he actually kicks the ball.

KICKOFF A place kick followings a touchdown or field goal. Unless changed by penalty, kickoffs are from K's 40 yard line. Kickoffs, which are muffed, MUST be possessed. Muffed kickoffs may be advanced by R, but only recovered by K.

LINEMAN Any player, on his scrimmage line, when the ball is snapped.

LIVE BALL A ball in play. A pass, kick, or fumble which has not yet touched the ground is a live ball in flight and therefore recoverable by either team.

LOOSE BALL A LIVE ball, not in player possession during a running play; or a scrimmage or free kick, before possession is gained; or the interval after a legal forward pass is touched, becomes complete, incomplete or intercepted.

LOSS OF DOWN Loss of the right to repeat the down.

NEUTRAL ZONE Space between the two free kick lines during a free kick and between the two lines of scrimmage during a scrimmage down. It is the width of a football and is established when the ball is ready for play.

MUFF Touching a ball while unsuccessfully attempting to catch or recover it. All muffs which strike the ground are dead. Kickoffs, however, MUST be possessed.

OFFENSIVE TEAM Team in possession, or the team to which the ball belongs.

OUT-OF-BOUNDS SPOT The point at which the ball becomes dead because of going or being declared out-of-bounds.

PASS Throwing the ball. A pass continues to be a pass until caught, intercepted, or the ball becomes dead.

PASSER The player who has thrown a legal pass. He remains the passer while the ball is in flight.

PENALTY A loss imposed, by rule, upon a team which has committed a foul.

PLAYER Any one of the participants in the game at any particular time.

POSSESSION A player is in possession when he is BOTH holding and controlling the ball. A team is in possession when one of its players is in possession; while a punt is being attempted; while a forward pass, thrown by one of its players, is in flight; or during a fumble, backward pass, or illegal forward pass.

PREVIOUS SPOT Point from which the ball was last put into play.

PROTECTED KICK Scrimmage kick by Team A which is made under the restrictions which prohibits either team from advancing beyond the neutral zone until the ball is kicked.

PUNT Kicking the ball by the player who drops it and kicks it before it strikes the ground.

RECOVERY Securing possession of a live ball after it strikes the ground. If a player attempts recovery while in the air, the ball MUST be in control when the player returns to the ground inbound.

SCRIMMAGE The interplay of the two teams during a down in which play begins with a snap and ends when the ball next becomes dead.

SCRIMMAGE KICK Kick by Team A during a scrimmage down, other than a "free kick", before team possession changes.

SCRIMMAGE LINE Yard line, and its vertical plane, which passes through the point of the ball nearest its own goal line. To be on the line of scrimmage an offensive lineman's head must break the plane of the line drawn through the waistline of the snapper.

SHIFT Simultaneous change of position by two or more offensive players after the ball is ready for play and before the snap.

SNAP Handing or passing the ball back from the position on the ground through the legs. The movement must be a quick and continuous motion of the hand(s) during which the ball actually leaves the hand(s). The ball may not be raised to move more than a 45 degree angle at the snap and the long axis of the ball must be at right angles to the scrimmage line.

SNAPPER Player who snaps the ball.

SPOT OF THE FOUL The point at which that foul occurs. If the ball is out-of-bounds between the goal lines, it will be the intersection of the nearer inbound line and the yard line extended through the spot of the foul.

SUBSTITUTE A replacement for a player or player vacancy.

SUCCEEDING SPOT As related to a foul, the point at which the ball would have been put in play if that foul had not occurred.
TEAM A Team which puts the ball in play.

TEAM B Opponent of Team A.

TEAM K Team which kicks the ball.

TEAM R Team which receives the kick.

TOUCHING The ball carrier is simultaneously placing both hands anywhere between the armpits and knees of an opponent with the ball. This includes the ball in the ball carrier possession. The feet of the toucher may leave the ground to make a touch. Pushing, striking, slapping, or holding is not permitted. If the player trips the ball carrier in his attempt to make a diving tag it is a penalty.

TRIPPING Using, the lower leg, foot, or arm extended in an obvious manner to obstruct an opponent (including the ball carrier) below the knee.

YARD LINE Is defined as any line in the field of play parallel to the end lines and between the goal lines.