Rules For Flag Football
General Rules
- Individuals
utilizing this facility do so at their own risk. The property owner(s),
league operators, officers and owners and staff of Dulles Sportsplex assume
no liability for any injuries or accidents, which may occur. Please refer to
your Liability and Injury Waiver Release Forms.
- Conduct
within the facility and on the field should be conducted in the spirit of
good sportsmanship.
-
No food, drinks, chewing tobacco, chewing gum,
metal cleats permitted on playing surface. No sunflower seeds or similar
type products are permitted in the facility
-
No glass containers on the field or in the
player boxes
-
Dulles
Sportsplex reserves the right to refuse play or service to anyone
Sign Up
Guidelines and Fees:
-
Teams sign up on a first come, first serve
basis.
-
Teams can sign up anytime before session start
date. To guarantee your team spot, a 15% non-refundable deposit is required
30 days prior to league start date. Deposits will only be refunded if
Dulles
Sportsplex does not have a league spot available for your team.
-
Full-payment is required one week prior to
league start date or your team spot could be forfeited.
-
If full payment is made after the deadline, a
$50 late fee will be charged.
-
If full payment is made after the deadline for
individual sign-ups, a $10 late fee will be charged.
-
No teams will be accepted after the first game
of league play.
-
Teams that are currently registered in a
league at the Sportsplex may receive discounts from time to time. Any team
incurring a forfeiture during a previous session shall not be eligible for
discounts.
-
No individual will be allowed to participate
in any league games, practice session, tournament, clinic, open pick-up
game, or other activities until a release form has been properly completed
and signed.
-
Individuals that sign up will be placed in a
Dulles
Sportsplex database where other teams may contact you to recruit you for
their team. If you still are not on a team, the
Dulles
Sportsplex will create a team from all the individuals in the database. If
there are not enough players to create a team, the Sportsplex will reimburse
your deposit.
Player Rosters
-
Player rosters must be turned in prior to the
first league game. Men's Flag Football rosters will be limited to 18
players, with no guest players allowed. Changes will be permitted prior
to the third game. Failure to comply will result in forfeiture of all games
played with illegal player(s). Players may only be added later if a player
is injured and removed from the roster for the remainder of the session.
Proof of injury must be provided. Acceptable proof shall be a doctor's note.
At the discretion of management, a team may claim hardship and add one
player after the third game for a fee of $25.
Levels of
Competition:
-
The facility will offer the following
divisional structure for adult teams, if enough teams are available:
Division 1- Premier division for teams with
exceptional skills. College and former Professional football players allowed in
this league.
Division 2- Recreational division for the average
fan of the game that has not necessarily played organized football.
-
The facility will offer the following
divisional structure for youth teams, if enough teams are available:
Division 1- Premier division for the most advanced
players and teams. High School football players must play in this league.
Division 2- For recreational players and beginners
that have not necessarily played in organized football.
-
The
Dulles Sportsplex reserves the right to
make the necessary changes within league divisions to ensure an equal level
of ability and competition.
-
Players may only be on one roster in a given
division and league. Players may participate in more than one division and
league. A lower division team may not field more than three players from an
upper division. Dulles
Sportsplex reserves the right to determine if a player is considered too
advanced for a given division and remove the individual from the team
roster. This is done in the spirit of maintaining parity in a given
division.
-
Any players with current or former Collegiate
or Professional experience must play Division 1. Any Collegiate players that
want to play in a lower division must get permission from the league
commissioner. No professional player, current or former, can play in a
division lower than Division 1. Any professional players, current or former,
caught playing in a lower division will be removed from that team's roster
and that team will forfeit every game in which that player played.
Equipment:
- Rubber molded
cleats or turf shoes are allowed. No metal cleats allowed.
- Teams must be
dressed in matching colored jerseys with permanent numbers. If a team needs
to change jerseys, Rockville Sportsplex will rent a set of pinnies for $5.
No player will be allowed to participate without a jersey or Sportsplex
scrimmage vest. The first team listed, the home team, is required to switch
jerseys in the event that two teams have the same colors.
- Each player on
the field must wear a belt with 3 flags (triple threat style), unaltered in
anyway. The flags must be of contrasting color with the pants.
Dulles
Sportsplex will provide each team with flag belts (a player's lisence may be
required to hold in exchange for the flags). These belts will be returned to
the official immediately after the game. Any team that does not return a
belt will be charged a $15 fine for a new flag. If the flag is returned
within the same week of play, the fine will be reduced to $5. All fines must
be paid prior to next game or team will forfeit.
- Players of
opposing teams must wear contrasting colored jerseys with numbers. The pants
must be a different color than the flags. No article of clothing may cover
any portion of a player's flag (Excludes belts).
Penalty: 5 yards
- The use of
headgear, of any nature, shoulder pads, body pads, or shoes with metal
tipped cleats (regardless of material) is prohibited. Additionally, any
unyielding or dangerous equipment is prohibited. Players may use an ace
bandage. Knee braces will be covered by a soft yielding material not to
exceed 3/8" thickness. No loose jewelry of any kind will be worn.
- Football must be one of the following
specs: NFHS, NCAA, or NFL.
Game Schedule & Make-Up Games:
- If a team is
unable to play a scheduled game the opposing team may choose to accept a 6-0
forfeit. If both teams agree to a make-up, they will be offered possible
times from the facility management office. It will be the team managers or
representatives responsibility to coordinate and select one of the available
times. The team requesting to reschedule a match must request a reschedule
in writing one week prior to subject game and submit a fee of $40 (to cover
lost referee fees). Failure to do so will result in the game being
forfeited.
Forfeitures:
A team forfeiting a game during any one session will be subject to the following
fines:
First Forfeit-
$20 fine
Second
Forfeit- $40 fine
Third Forfeit-
Termination of team participation from the session and the loss of any
re-registration priority.
Fines for forfeitures must be paid
prior to a team continuing the session schedule. A forfeiture will be incurred
if a team has failed to field the minimum number of players within ten minutes
from the start of the game clock. Teams incurring forfeitures during a session
shall not be eligible for registration discount in the following session.
Any team no show will result in a 6-0 victory for opposing team and no
rescheduled game will be given.
Sportsmanship:
- Individuals are
expected to play under control and within the rules of the game, and to the
best of their ability will avoid causing injury to themselves and other
persons using the facility.
Referees:
- Referees
appointed to officiate each game have complete authority on the field of
play, and their decisions on points of fact connected with the game are
final. Judgement calls cannot be questioned, only enforcement of the rules.
Officiating will be monitored and assessed periodically and management will
always try to provide quality officiating at the facility. Constructive
comments regarding officiating are welcome and encouraged. Please submit any
such comments in writing. Complaints regarding officials should be submitted
in writing, contain points of fact, and have your name and the name of your
team at the top. Do not discuss officiating or the officials with the
facility staff during or immediately after your game.
Fighting Policy:
-
Dulles
Sportsplex has a ZERO TOLERANCE POLICY toward fighting. Anyone fighting will
be ejected and they will be terminated from playing the rest of the session.
Furthermore, the situation will be reviewed by the league commissioner to
determine whether the player will be banned from the facility for more than
one session.
Dulles
Sportsplex reserves the right to ban permanently any player involved in a
fight. It is the responsibility of the player to apply for reinstatement to
the facility if he or she is involved in a fight. At this time the player
will receive the terms and conditions of the commissioner's disciplinary
action. Any player that does not apply for reinstatement will not be allowed
back into the facility. Application for reinstatement may be subject to a
fine, as determined by the league commissioner.
- A player or
coach sent off in (or after) a game by a referee will automatically be
suspended from the next game in the session. In addition, a player will be
banned from playing on any other team until the suspension has been served.
If a player is ejected in the last game of a session (he/she) will be
prohibited from playing in the first game after he/she registers for another
session.
- Any of the
following offenses will result in disciplinary action as outlined above:
- A player or
coach using foul and abusive language.
- Persistent
infraction of the rules after receiving a caution by the referee.
- A player or
coach involved in violent conduct; (including, but not limited to:
spitting, threatening, continued rough play, etc.) will be suspended as
outlined above and, in addition, will be suspended for one additional
game and subject to further disciplinary action as decided by the
facility management.
- Assaulting
an official will result in automatic suspension from any further
activities at the
Dulles
Sportsplex. The Police will be notified of any such incident.
- Should a
coach of a team be unable to control a player's actions after he or she
has been penalized or thrown out of a game the coach will also be
suspended as outlined above
- A player
jumping from the player box onto the field to break up or participate in
a fight will automatically be ejected from the game and will be subject
to the same penalties as outlined above.
·
A $100 bond will be required
from any team involved in an altercation where more than one player is involved
in a fight. Should a bond be placed against a team, the bond must be paid prior
to the team's next game, or that game will be forfeited. The terms of the bond
will be given in writing to the team. Should the team fail to adhere to the
terms, the bond will be forfeited to the arena and the team's participation will
be terminated. If the team adheres to the terms of the bond, then the team will
receive the $100 bond at the end of the session.
·
It is the responsibility of
each player and the player's team representative to be aware of the total status
of their player's infractions. Failure to comply may result in further
disciplinary measures which may include suspension of the coach/rep. and
forfeiture of games in which that player participated.
Protest:
- Intention to
file a protest must be noted in writing immediately following the game. A
formal written protest with a $20 fee (refundable if upheld), must be
submitted to Rockville Sportsplex within 48 hours after the end of a game.
The league commissioner will review and have the final authority on all
protests. ALL DECISIONS MADE BY THE COMMISSIONER ARE FINAL. Only violations
of the laws of the game, rules or guidelines of the facility as published
are matters for protest. Any protests regarding fielding of illegal players
must be brought to the attention of the game officials prior to the
suspected player(s) leaving the field of play.
Awards:
- The
Dulles Sportsplex
will award winning teams with various prizes. Each first place team will
receive either 15 trophies, or a 10% discount off the following session.
If trophies are being ordered, they must be ordered within two weeks of the
session ending.
FLAG FOOTBALL RULE BOOK
Note: The Rules below are either substituted for, or supplemental to NCAA rules.
All NCAA rules apply to any situation not mentioned.
SIZE
- The field will
be 56 yards by 23 yards. The endzones will be 5.8 yards by 23 yards with the
playing field measuring a total of 45 yards by 23 yards.
BOARDS AND MARKINGS-1st DOWN LINES
- The referee will
mark the line of scrimmage, and the first down will be made by crossing the
permanent lines that are marked on the playing field.
- Any live ball
that touches the boards is considered out of bounds and the play is dead,
except on kick-offs and field goals. If a passed ball hits the ceiling,
wall or net, it is considered a dead ball. A player that hits the wall (voluntarlity
or involuntarily) is considered out of bounds. Also, the referee has the
right to call the ball dead if he/she feels the play is too dangerous.
ENDZONES
- The endzones
will be approximately 6 yards in length
THE GAME
- The game will be
played between two teams of 7 players . The game will be played under the
supervision of a referee and the commissioner. Team representatives,
including players, team managers, coaches, and group members are subject to
the rules of the game, and will be governed by the decisions of the Official
assigned to the game.
LENGTH OF GAME
- Total playing
time will be 40 minutes, divided into two 20-minute periods with a two
minute half-time intermission. There will be overtime, if necessary (see
below). However, the mercy rule will apply and the game stopped, when a team
is up 30 points or more when there are four minute left in the game.
COIN TOSS
- At the coin toss
in the center of the field, the visiting team Captain will be given the
privilege of calling the coin while it is in the air. The winner of the toss
will be given their choice of kick-off, or receive. The team that receives
the ball first half will kick-off in second half.
MINIMUM PLAYERS
- A team must
begin the game with a minimum of six players. If a team does not have at
least six players by game time then they will be forced to forfeit the game.
TEAM CAPTAINS
- Each team
manager or coach will designate a Team Captain(s) and inform the Referee. If
more than one player is designated, a Speaking Captain must be selected to
make all decisions. A Field Captain's first choice of any option will be
irrevocable.
KICKOFF
SCRIMMAGE
- All plays from
scrimmage must be started by a legal snap from a point between the inbound
lines, unless the rules provide for a free kick. An Official will mark the
line of scrimmage.
ADVANCING THE BALL
- A team in
possession of the ball will have four consecutive downs to advance the ball
ten yards. On 4th down, a team will have the following options:
a. Go for a touchdown or first down
b. Try for a field goal. (Punting is illegal)
- Any down may be
repeated if provided for by the rules. A PLAYER MAY NOT LEAVE HIS FEET TO
ADVANCE THE BALL. A player may leave his feet to avoid head-on collisions or
injury. The interpretation of this rule is left to the Referee's discretion.
The forward progress of the ball is used to determine the succeeding spot,
not the flag belt. If a player touches the ground with any part of their
body aside from their hands or feet, that spot will mark their forward
progress.
FIELD GOALS-CAN ACT AS PUNTS
- Fields goals can
be attempted by the offensive team on any down.
- Any field goal
that misses will be considered live. The receiving team may choose to run
the missed kick, call for a fair catch, or down the missed kick.
- Missed field
goals can be recovered by the offensive team similar to an on-side kick
RUNNING CLOCK
- The clock will
start when the ball is legally snapped. It will run continuously for the
entire game.
TIME OUTS
- One time-out per
team in the first half; two time-outs per team in the second half.. Time-outs will last 30 seconds. Referees will indicate
when the 30 seconds are over.
DELAYING THE GAME
- Each team will
have its players on the field at the scheduled time for the beginning of
each period. All players must have their flags in legal position at the
start of each play.
- The ball must be
put in play promptly and legally; any action or inaction, which tends to
prevent this is an illegal delay of the game. The Referee has sole
discretion to determine whether a team is illegally delaying. This includes,
but is not limited to:
a. Consuming more than 25 seconds to put
the ball in play after it is ready for play
b. Deliberately advancing the ball after it has been declared dead Penalty: 10
yards and loss of down
-
Under 4 minutes to play a team committing a DELAY of GAME penalty will be
accessed a 3-yard penalty and a loss of down
If it occurs before 4 minutes, the first during a 4-down series will be
accessed a 3-yard penalty and repeat down, all other DELAY of GAME infraction
that occur during the possession will be accessed a 3yd penalty and a lost
of down. UPDATED DECEMBER 27, 2005
LEGAL KICKS
- Legal kicks are
in the form of field goals, and place kicks, by a player of the team in
possession. Punting is illegal. Kicking the ball in any other manner is
unsportsmanlike conduct and penalized as such.
FIELD GOALS and POINT AFTER
TOUCHDOWNS
- Field goals may
be attempted on any down. On field goal attempts which fail to score, the
ball will be considered live. Point After Touchdowns attempts are dead balls
if the attempt is missed.
a. If a team decides to kick a field goal, the defensive team cannot rush
the kick and must stand behind the line of scrimmage. The defensive team may
stand with their hands in the air, but must remain behind the line of
scrimmage until the kick is made. The defensive team may jump in the air as
long as they do not cross the line of scrimmage until after the kick is
made.
b. The kicking team can set up for a field goal or PAT at any place behind
the line of scrimmage.
- On a PAT, if a
team kicks the ball through the uprights from the 10 yard line or farther,
it counts for 2 points.
FAIR CATCHES
- Fair Catch- The
receiving team has the option of declaring a fair catch on missed field
goals and kick-offs. Any member of the kicking team that touches the player
who is declaring a fair catch will cause his team to be penalized 15 yards
from the spot of the penalty. Furthermore, any player involved in a
dangerous play may be ejected from the game by the referee. The referee has
the sole discretion to determine what is a dangerous play and whether or not
that player or players should be ejected. No player shall argue a dangerous
play call by a referee.
LEGAL FORWARD PASS
- For YOUTH PLAY
all players are eligible to touch, throw, or catch a pass. Only one forward
pass can be thrown per down.
- For ADULT PLAY
Penalty: 5 yards if an ineligible player touches a forward pass (behind line
of scrimmage or past the line of scrimmage) or is deemed by the referee as
the intended receiver.
- Eligible
receivers- Three players for 7 v 7 games will be ineligible every play. The
ineligible players (3 players) will be required to wear a colored wrist
band. Centers and guards are automatically considered ineligible receivers.
Any team that does not have three players wearing a colored wrist band on
any one play will be in violation of this rule. A 5 yard penalty will be
assessed prior to the snap. Passes cannot be thrown to ineligible players
behind or in front of the line of scrimmage. FONT>
OFFENSIVE SCRIMMAGE FORMATIONS
- a. Four
offensive players must line up on the line of scrimmage.
b. The other two or three players can line up anywhere behind the line of
scrimmage.
DEFENSIVE SCRIMMAGE FORMATIONS
- Any defensive
formation is legal.
FLAG REMOVAL
- Offensive
players must have possession of the ball before they can legally be
deflagged. A flag removed inadvertently (not removed by grabbing and
pulling) does not cause play to stop. It should continue as if the flag had
not been removed. In all situations where a play is in progress and a ball
carrier loses his flags either accidentally or inadvertently, the deflagging
reverts to a two-hand touch of the ball carrier between the armpits and
knees. It is unsportsmanlike conduct and penalized as such for a player to
remove his own flags before or during a live ball period. A player may leave
his feet to remove opponents' flags.
CAPTURE
- When the flag
belt is clearly taken from the ball carrier the down will end and the ball
is declared dead. A player who removes the flag belt from the ball carrier
should immediately hold the flag belt above his head to assist the Official
in locating the spot where the capture occurred. If a flag inadvertently
falls to the ground, a two-handed tag between the armpits and knees
constitutes capture. It is up to the discretion of the officials as to
whether a flag fell or came off by being pulled, you are reminded to play
until you hear the whistle .
AFTER A SCORE
- If the flag belt
is tied or illegally fastened it is a foul. Penalty: Player ejected from the
game, play disallowed, loss of down, and 7-yard penalty from the previous spot. If
the scoring player, a team member, or fan removes the flag belt or causes
the belt to come off, (in the observance of an official) the score will not
count and a 3-yard penalty will be assessed from the previous spot.
- A kickoff will
occur after all scores.
FLAG GUARDING
- Ball carriers
will not protect their flags by blocking with arms, hands, or the ball.
Straight arming is a foul.
Penalty: 7 yards from the spot of the foul and the down counts. If after a
penalty, the ball did not advance beyond the 1st down marker and the foul
occurred during the fourth down, the ball belongs to the opponents.
ILLEGAL CONTACT
- In an attempt to
remove a flag, both player A (offensive player) and player B (defensive
player) are responsible for avoiding head on collisions, however a player
can "body up" on a player to remove a flag, but must refrain from contact
with the player. Player B may contact the body and shoulders of player A
with their hands, but player B cannot contact player A's face or any part of
the neck or head. Player B may not hold, grasp, push, knock the ball carrier
down, or obstruct forward progress in an attempt to remove the flag. Player
B may not knock the ball loose after Player A has possession. Player B may
not push out of bounds Penalty: 7 yards.
NO FUMBLES
- There are no
fumbles. When a ball is dropped or inadvertently stripped from a player,
play is dead at the spot of the drop and possession remains with the
offensive team unless the down was an unsuccessful fourth.
- One player can
be in motion before the snap. They can move in any direction INCLUDING
toward the line of scrimmage.
POINTS
- The following
methods will be used in scoring a game:
Touchdown: 6 points
Field Goal: 3 points
Safety: 2 points
Forfeited: Game 6 points
Successful Point After Touchdowns:
Running, passing or kicking from 5 yards- 1 point
Running or passing from 10 yards- 2 points
TOUCHDOWN
- A touchdown will
be scored for the team that legally possesses the ball when a down is
completed and any part of the ball is on, above, or behind the opponent's
goal line.
POINT AFTER TOUCHDOWNS
- After a team
scores a touchdown, they will have an opportunity to score an additional one
or two points. Teams will have one opportunity to run a play to score these
points unless a penalty occurs. A team is given one choice as to whether
they are going for one point or two and this decision cannot be changed,
even if a penalty should occur. If you declare you are going for two points,
the ball is placed at the 10 yard line, and even if a penalty should occur,
the team will only be able to run or pass, and if successful no matter from
what distance the value of the try is two points. The point(s) will be
awarded if the try results in what would have been a touchdown or field goal
under rules governing play at other times.
- If an offsetting
foul occurs during the down, the down will be replayed. When a distance
penalty is incurred by the defensive team, during a successful try, the
offensive team will accept the score with enforcement of the penalty from
the yard mark where the receiving team kick returner's flag is captured.
SAFETY
- When the ball is
out-of-bounds behind a goal line (except from an incomplete forward pass) or
when the ball becomes dead in possession of a player on, above, or behind
the player's own goal line, it is a safety if the defending team is
responsible for the ball being on or behind that goal line. Any team that
scores a safety will receive possession of the ball. The opposing team will
kick the ball from their own goal line.
SUBSTITUTIONS:
ENTRY
- No substitute
will enter during a down. Between downs any number of eligible substitutes
may replace players provided the substitution is completed by having the
replaced players off the field before the ball becomes live. An incoming
substitute must enter the field directly from his team area. A replaced
player must leave the field at the sideline nearest his team area prior to
the ball being snapped. Once a substitute has entered the game he must
remain in for one play, unless his team calls a time out during which time
the player may exit without penalty.
Penalty: 7 or more players on the field during a live ball period is illegal
participation and penalized 7 yards from the previous spot. Any team having
a player exiting the field when the ball becomes live but does not
participate in the play will be penalized 3 yards. A player who enters the
game but does not remain for the requisite one play will also have his team
penalized 3 yards.
SUBSTITUTIONS: RE-ENTRY
- During the same
dead ball interval, no substitute will become a player then withdraw. No
player will withdraw and then re-enter as a substitute unless a dead ball
foul occurs or there is a charged time out or period ends.
Penalty: 3 yards from previous spot
READY FOR PLAY
- Each substitute
player will be in uniform, ready for play, with flags in position.
Penalty: 7 yards from previous spot
PASS INTERFERENCE
- During a down in
which a legal forward pass is thrown, contact which interferes with an
eligible receiver who is beyond five yards down field is pass interference
unless it occurs when two or more eligible receivers make a simultaneous and
bona fide attempt to reach, contact, or bat a pass. Only one touch of the
receiver is allowed within the first five yards.
UNSPORTSMANLIKE
CONDUCT
- All ejections
will be reviewed by the commissioners to determine whether further
disciplinary action is necessary. See the standard facility rules for
details.
DISQUALIFIED OR EJECTED PLAYERS
- A disqualified
or ejected player must always leave the game and MUST physically leave the
playing area. See the
Dulles
Sportsplex general rules for more details.
DELAY OF GAME OR UNSPORTSMANLIKE
CONDUCT
- If a team
refuses to play after two consecutive delay of game fouls, or if play is
interfered with by an obviously unfair or unsportsmanlike act not
specifically covered by the rules, or if a team repeatedly commits fouls
which can be penalized only by halving the distance to its goal line then
the Referee may enforce any penalty he considers equitable, including the
awarding of a score. For refusal to play, or for repeated fouls, the Referee
will, after one warning and penalty, forfeit the game to the opponents.
PERSONAL FOULS and PROHIBITED ACTS
- No player will
commit a personal foul during a period or an intermission. Whenever, in the
judgement of any game Official, the following acts are deliberate or
flagrant, the players involved will be ejected from the game.
- No player will
block in a manner that would cause his feet, knees, or legs to strike an
opponent (all blocking will be with the feet in contact with the ground).
- There will be no
hurdling or diving to advance the ball. (A player may dive, jump or hurdle
to avoid contact or injury.)
- There will be no
contact with an opponent who is on the ground
- The runner will
not be thrown to the ground
- There will be no
unnecessary roughness of any nature
- The ball carrier
will not deliberately drive or run into a defensive player
- The defensive
player will not deliberately drive or run into a ball carrier
- Pushing into the
boards
- Abusive or
insulting language
- Any acts of
unfair play
- Managers,
coaches or others on the field of play at any time
- Interfering with
a player or any play while the ball is live
- Using a
sleeperplay, by placing a player(s) near the sideline who were not within
the huddle at the time of the ready-for-play signal
- Attempting to
substitute a suspended player and forfeiture of the game
- Intentionally
pulling or removing a flags from a players without the ball.
- Roughing the
kicker, quarterback, center, or holder.
- The defensive
player will not deliberately drive or run into the ball carrier nor will the
offensive player deliberately drive or run into the defender
- Any other
flagrant, deliberate, or violent act
- Fighting
- Using locked
hands, elbows, or any part of the forearm or hand, except according to rule
- Tackling the
ball carrier as in tackle football
- Penalty: 7
yards, if flagrant, the offender will be ejected
PROCEDURE AFTER A FOUL
- When a foul
occurs during a live ball, the Referee will, at the end of the down, notify
the offended captain of his options. If the penalty is declined or there is
a double foul, there is no loss of distance. A captain's choice of options
may not be revoked. When a foul occurs during a dead ball between downs or
prior to a free kick or snap, the ball does not become live. The Referee
will notify the offended captain of his options. If the penalty is declined,
the number of the next down will be whatever it would have been if that foul
had not occurred.
FOULS BY BOTH TEAMS
- If offsetting
fouls occur during a down, that down will be repeated. Exception: If each
team fouls during a down, in which there is a change of team possession, the
team last gaining possession may retain the ball, provided its foul was not
prior to the final change of possession and it declined the penalty for its
opponents foul. When a live ball foul is followed by a dead ball foul by the
opponent, the penalties are administered separately and in the order of
occurrence.
FOUL BETWEEN DOWNS
- The penalty for
a foul between downs is enforced from the succeeding spot. A foul following
a penalty incurred after a series ends and before the next series begins
will be first down, but the zone line-to-gain will be established before the
penalty is enforced.
BLOCKING FOULS
- Teammates of a
runner or passer may interfere for him by blocking, but will not use
interlocked interference by grasping or encircling one another in any
matter.
- THE OFFENSIVE
BLOCK WILL BE LIMITED TO OPEN HANDS ONLY STYLE BLOCKING. Arms can extend
outward to keep the defensive player away from the blocker. The block must
be initiated on opponents chest or on either side. Any other block will be
illegal. Contact that begins from behind, above the shoulders or below the
waist is illegal. If the person being blocked presents their back to the
blocker after a legal block was initiated, no foul shall be called. A
blocker may use his hand or arm to break a fall or to retain his balance. A
player must be on his feet before, during, and after blocking.
- The offensive
team will be prohibited from obstructing an opponent with extended hand or
arm. This includes the use of a "stiff arm" extended to ward off an opponent
attempting to deflag.
- The ball carrier
will not grasp a teammate or be grasped, pulled or pushed by a teammate.
- Downfield
blocking IS permitted, except on kickoffs.
UPDATED 9/8/06.
MULTIPLE FOULS
- Penalties for
dead ball fouls are administered separately and in order of occurrence. Dead
ball fouls are not coupled with live ball fouls or other dead ball fouls to
create double or multiple fouls. All unsportsmanlike fouls are penalized
separately, in addition to those occurring during a down by the same team.
- When two or more
live ball fouls are committed by the same team, only one penalty may be
chosen except when a foul(s) for unsportsmanlike conduct follows a previous
foul. In such a case, the penalty for the unsportsmanlike conduct is
administered separately. The offended captain may choose which penalty will
be administered or he may decline all penalties.
- When both teams
commit live ball fouls during the same live ball period and (a) there is no
chance of team possession, or (b) there was a change of team possession and
the team in possession at the end of the down had fouled prior to final
change of possession, it is a double foul. In (a) or (b) the penalties
cancel and the down is replayed. If both teams foul during a down where
there is a change of team possession, the team last gaining possession may
retain the ball, provided it did not foul prior to the final change of
possession and it declined the penalty for its opponent's foul.
SCRIMMAGE FOULS
- NCAA Rules will
apply to all scrimmage fouls. (Examples- Encroachment, Lined up in neutral
zone etc.)
- Special Coed
Rules- Male players cannot block female players. A penalty of 10 yards
will be assessed.
- Special
Coed Rules- Every four downs an offensive female player must gain at
least one yard in order for the offensive team to receive a first
down. If a team has not used a female player and it is fourth down,
the team will have three options- (1) Kick a field goal, (2) Use a
female player to gain 1st down yardage, or (3) Use any player to
score a touchdown. Turnover of possession is the penalty for
acheiving 1st down yardage without using a female player.UL>
- Legal
motion: One offensive player may be in motion in any direction
including toward the opponents line of scrimmage. Other offensive
players must be stationary in their positions without movement of
the feet, body, head, or arms.
- The
offensive team must still have four men on the offensive line of
scrimmage at the time of the snap.
OVERTIME
- In the event of a tie at the end of
regulation, a "Kansas City" style overtime will be used. Each team
will have 4 downs from the opponent's 10 yard line to score. On any
down, if a pass attempt is intercepted, the possession automatically
goes to the other team, and they then have 4 downs to try and score.
A coin flip at the beginning of overtime will determine first
possession.
SUMMARY OF PENALTIES
5 YARDS
- Delay of
game
- Illegal
substitution
- Free
kick infractions
- False
start
- Any
illegal act by the center
-
Encroachment (15-yards for second violation, when offensive team has
5 yards or less to go for a first down).
- Less
than 4 players on offensive line at snap
- Illegal
position at snap
- Offense
illegally in motion
- Illegal
shift
-
Illegally handing ball forward
- Article
of clothing covering portion of player's flag
- Rushing
between the guard-center gap on extra point try or field goal
attempt (Automatic 1st down if infraction occurs on field goal
attempt.)
-
Illegally pushing a player on your own team to advance the ball
10 YARDS
- Holding
- Illegal
block
- Delaying
start of either half
-
Interference with opponent or ball before snap
-
Offensive pass interference (the down is consumed in addition to the
yardage)
- Illegal
forward pass
- Illegal
use of hands
- Pushing
the ball carrier
-
Illegally quick kicking the ball
- Illegal
contact
- Illegal
center block on PAT or field goal attempt
-
Offensive stiff arm
-
Striking, kicking, kneeing, tripping, clipping, hurdling, or hitting
- Striking
the head
-
Unsportsmanlike conduct by player or bench
-
Interlocked interference
- Roughing
the kicker, holder, passer or center (automatic first down)
- Fighting
- Illegal
participation
- Any
listed unfair, unsportsmanlike, personal foul, or prohibited act.
- Any
player leaving the bench area during a fight, and if not actually
involved in the fight, is ejected for that game. If any player is
involved in the fight, event expulsion, in addition to the yardage
penalty.
SPOT OF
FOUL
-
Defensive pass interference (automatic first down)
- Flag
guarding and the down is consumed
- Fouls
committed in the offensive backfield
FORFEITURE
OF GAME
- Failure
to play within one minute when ordered by the Referee
-
Repeatedly committing fouls in an attempt to delay the game
Less than six players at game time or at any time during the game
-
Forfeiture of game is not a penalty, but an edict by the Referee.
- Any
flagrant foul, in addition to the yardage penalty, results in
disqualification.
- ANY
fighting results in ejection of the combatants and possible
suspension from Rockville Sportsplex leagues and events. See our
general rules for more details.
GLOSSARY
BACK Any
player who is legally behind that line when the ball is snapped.
BACKFIELD LINE
To be legally in the backfield a Team A player's head must not break the plane
of the line drawn through the waistline of the nearest Team A player (except
snapper) on the line of scrimmage.
BACKWARD PASS
A live ball thrown toward or parallel to the passer's end line. A pass continues
to be a pass until it is caught or strikes the ground. A backward pass that hits
the ground is ruled the same as a fumble, dead at the spot where it hits the
ground.
BALL CARRIER
Player in possession of a live ball.
BALL READY FOR
PLAY If time is in, a dead ball is ready for play when the Referee sounds the
whistle and signals "ready for play". If time is out, a dead ball is ready for
play when the Referee sounds the whistle and signals either "start the clock" or
"ball ready for play".
BATTING
Intentionally striking the ball with a hand or arm, or in other than a legal
kick, with the leg or knee.
BETWEEN DOWNS
Interval during which the ball is dead.
CATCH Act of
establishing player possession of a live ball in flight. If a player attempts a
catch while in the air, the ball MUST be in control when the player returns to
the ground inbound.
CENTER Player
who snaps the ball.
CLIPPING
Running or diving into the back of an opponent; or Throwing or dropping the body
across the back of the leg(s) of an opponent; or Pushing an opponent in the back
DEAD BALL A
ball not in play.
DEAD BALL FOUL
Point at which the ball last became dead.
DEFENSIVE TEAM
Opposing Team.
DEFLAGGING
Legal removal of a flag from an opponent in possession of the ball. Pushing,
striking, holding, slapping or tripping is not permitted.
DISQUALIFIED
PLAYER Player who becomes ineligible from further participation in the game.
DOWN Unit of
the game which starts after the ball is ready for play, with a snap or a free
kick and ends when the ball becomes dead.
EJECTED PLAYER
Player who becomes ineligible from further participation in the game.
ENCROACHMENT
The position of a player, except the snapper, any part of whose person is beyond
their scrimmage line or their restraining line when the ball is about to be
played.
ENFORCEMENT
SPOT Point from which the penalty for a foul is enforced.
FAIR CATCH
Catch of a free kick or scrimmage kick, which is beyond the neutral zone and
between the goal line, by a player of the receiving team, who has signaled
intention by extending one arm above his head and waving it from side to side
more than once.
FORWARD PASS A
live ball thrown towards the opponents goal line. A pass continues to be a pass
until it is caught or strikes the ground. Only one forward pass per down.
FOUL Rule
infraction for which a penalty is prescribed.
FREE KICK Kick
made under restrictions which prohibit either team from advancing beyond
established restraining lines until the ball is kicked. (e.g., kickoff after a
safety or kickoff after a scoring play)
FUMBLE Loss of
player possession other than by handing off, passing or kicking the ball. A
fumble which hits the ground is immediately considered dead.
GOAL LINE A
vertical plane separating an end zone from the field of play.
HANDING THE
BALL Transferring player possession of the ball from one teammate to another
without passing or kicking it.
HUDDLE Two or
more offensive players grouped together after the ball is ready for play and
before assuming scrimmage formation prior to the snap.
HURDLING An
attempt by a runner who has both feet or both knees foremost, to jump over a
player on the scrimmage line or a similar jump over an opponent who is on his
feet at any place.
INBOUND SPOT
The intersection of the nearer inbound line and the yard line passing through
the dead ball spot.
INTERCEPTION
Catch of an opponent's pass or fumble before it hits the ground. If a player
attempts an interception while in the air, the ball MUST be in control when the
player returns to the ground inbound.
KICKER Any
player who makes a kick. The kicker is a runner until he actually kicks the
ball.
KICKOFF A
place kick followings a touchdown or field goal. Unless changed by penalty,
kickoffs are from K's 40 yard line. Kickoffs, which are muffed, MUST be
possessed. Muffed kickoffs may be advanced by R, but only recovered by K.
LINEMAN Any
player, on his scrimmage line, when the ball is snapped.
LIVE BALL A
ball in play. A pass, kick, or fumble which has not yet touched the ground is a
live ball in flight and therefore recoverable by either team.
LOOSE BALL A
LIVE ball, not in player possession during a running play; or a scrimmage or
free kick, before possession is gained; or the interval after a legal forward
pass is touched, becomes complete, incomplete or intercepted.
LOSS OF DOWN
Loss of the right to repeat the down.
NEUTRAL ZONE
Space between the two free kick lines during a free kick and between the two
lines of scrimmage during a scrimmage down. It is the width of a football and is
established when the ball is ready for play.
MUFF Touching
a ball while unsuccessfully attempting to catch or recover it. All muffs which
strike the ground are dead. Kickoffs, however, MUST be possessed.
OFFENSIVE TEAM
Team in possession, or the team to which the ball belongs.
OUT-OF-BOUNDS
SPOT The point at which the ball becomes dead because of going or being declared
out-of-bounds.
PASS Throwing
the ball. A pass continues to be a pass until caught, intercepted, or the ball
becomes dead.
PASSER The
player who has thrown a legal pass. He remains the passer while the ball is in
flight.
PENALTY A loss
imposed, by rule, upon a team which has committed a foul.
PLAYER Any one
of the participants in the game at any particular time.
POSSESSION A
player is in possession when he is BOTH holding and controlling the ball. A team
is in possession when one of its players is in possession; while a punt is being
attempted; while a forward pass, thrown by one of its players, is in flight; or
during a fumble, backward pass, or illegal forward pass.
PREVIOUS SPOT
Point from which the ball was last put into play.
PROTECTED KICK
Scrimmage kick by Team A which is made under the restrictions which prohibits
either team from advancing beyond the neutral zone until the ball is kicked.
PUNT Kicking
the ball by the player who drops it and kicks it before it strikes the ground.
RECOVERY
Securing possession of a live ball after it strikes the ground. If a player
attempts recovery while in the air, the ball MUST be in control when the player
returns to the ground inbound.
SCRIMMAGE The
interplay of the two teams during a down in which play begins with a snap and
ends when the ball next becomes dead.
SCRIMMAGE KICK
Kick by Team A during a scrimmage down, other than a "free kick", before team
possession changes.
SCRIMMAGE LINE
Yard line, and its vertical plane, which passes through the point of the ball
nearest its own goal line. To be on the line of scrimmage an offensive lineman's
head must break the plane of the line drawn through the waistline of the
snapper.
SHIFT
Simultaneous change of position by two or more offensive players after the ball
is ready for play and before the snap.
SNAP Handing
or passing the ball back from the position on the ground through the legs. The
movement must be a quick and continuous motion of the hand(s) during which the
ball actually leaves the hand(s). The ball may not be raised to move more than a
45 degree angle at the snap and the long axis of the ball must be at right
angles to the scrimmage line.
SNAPPER Player
who snaps the ball.
SPOT OF THE
FOUL The point at which that foul occurs. If the ball is out-of-bounds between
the goal lines, it will be the intersection of the nearer inbound line and the
yard line extended through the spot of the foul.
SUBSTITUTE A
replacement for a player or player vacancy.
SUCCEEDING
SPOT As related to a foul, the point at which the ball would have been put in
play if that foul had not occurred.
TEAM A Team which puts the ball in play.
TEAM B
Opponent of Team A.
TEAM K Team
which kicks the ball.
TEAM R Team
which receives the kick.
TOUCHING The
ball carrier is simultaneously placing both hands anywhere between the armpits
and knees of an opponent with the ball. This includes the ball in the ball
carrier possession. The feet of the toucher may leave the ground to make a
touch. Pushing, striking, slapping, or holding is not permitted. If the player
trips the ball carrier in his attempt to make a diving tag it is a penalty.
TRIPPING
Using, the lower leg, foot, or arm extended in an obvious manner to obstruct an
opponent (including the ball carrier) below the knee.
YARD LINE Is
defined as any line in the field of play parallel to the end lines and between
the goal lines.